Learn How To:
An Interdisciplinary Curriculum
In this intensive 15-month program, students learn how to take an innovative idea from concept to development, and on to launch. The MSTI degree immerses you in a project-based curriculum developed around three key disciplines: design thinking, technology development, and entrepreneurship. Starting in fall 2020, MSTI will be offering a track of study focused on robotics in addition to the existing connected devices focus.
Design intuitive and elegant technology that solves a clear design problem and fits the needs of its intended user.
Learn the fundamentals for developing end-to-end hardware and software prototypes. Cover topics like managing data and signal processing, and mobility and navigation.
Understand the basics of starting a start up, including team building, marketing, and intellectual property law. Develop the skills and knowledge to successfully bring innovations to the market.
The MSTI degree is offered by a group of leading UW faculty from the following UW departments and schools, in partnership with the Global Innovation Exchange:
To earn your Master of Science in Technology Innovation you need to complete 60 graduate credits, including a launch project. All courses are required, however in some cases there may be limited opportunities to exchange courses for electives.
Design Thinking StudioCredits: 3
Working in teams, students run through an entire design process several times, executing methods to design, prototype and evaluate ideas for technology innovations.e
Essentials of EntrepreneurshipCredits: 2
Students learn how to identify new business opportunities and build a venture to exploit those opportunities – whether as part of a new business or an existing one.t
Fabrication & Physical PrototypingCredits: 3
Students learn the concepts and skills required to design, prototype and fabricate physical artifacts, including 2-D and 3-D CAD modeling, high-fidelity prototyping (laser cutting, CNC milling, 3-D printing) and low-fidelity prototyping (paper, foam, media). Industry standards for manufacturing are also covered.t
Programming for Digital & Physical User InterfacesCredits: 4
Students build fundamental programming skills, with a focus on sensor-based signals (including audio and images) and useful tools for prototyping software and hardware user interfaces.
Introduction to Sensors & CircuitsCredits: 3
Students develop the background and techniques needed to connect digital systems to the physical world.t
Lab 1: Hardware/Software DevelopmentCredits: 4
This is the required winter quarter Lab 1 course for the Connected Devices track. Students execute a series of projects to integrate software and hardware concepts learned in the Prepare phase of the program.t
Lab 1: RoboticsCredits: 4
This is the required winter quarter Lab 1 course for the Robotics track. Students learn and apply fundamental principles for robotics applications including basic manipulation and motion planning.t
Managing Data and Signal ProcessingCredits: 3
Students learn the basics of digital signal processing and machine learning, as well as simple methods for storing, managing and retrieving data in the cloud.e d
The History & Future of TechnologyCredits: 2
Students gain an understanding and appreciation of past trends in hardware and software technology, in order to think about future technology trends and develop prototypes for futuristic ideas.
Design Thinking for Tech InnovationCredits: 2
This course introduces students to the core concepts of design thinking as applied to the design of innovations in hardware and software technology.e
Finance & AccountingCredits: 2
Students learn the basics of finance and accounting for start-up businesses, including reading and understanding a profit-and-loss statement, managing cash flow and margins, and making investments in high-growth businesses.t
LAB 2: Hardware/Software DevelopmentCredits: 4
This the required spring quarter Lab course for the Connected Devices track. Students continue prototyping hardware/software systems, with the added complexity of signal processing, networking, cloud interfaces and web-based user interfaces.t
LAB 2: RoboticsCredits: 4
This is the required spring quarter Lab course for the Robotics track. Students build on foundational knowledge from Lab 1: Robotics to continue to learn increasingly complex principles for robotics application including mobility and navigation.d
User Research & Evaluation StudioCredits: 3
This project-based course focuses on the user research components of the design process. Students learn methods to engage stakeholders and elicit their needs to provide insight for defining requirements for ethically grounded designs. It also covers aspects of evaluation of technology designs with potential users, including usability and user experience evaluation techniques.
Building Effective TeamsCredits: 3
Students learn concepts and principles that are fundamental to developing teams capable of extraordinary performance, helping lay the foundation for high performance in their teams during the launch project.t e d
Integrated Launch Studio 1Credits: 4
Students plan and prepare for their launch project.t
Planning & Managing Hardware/Software DevelopmentCredits: 2
Students gain experience in creating a software/hardware product roadmap and an engineering/development plan.d
Visual, Industrial & Interaction Design StudioCredits: 3
This course immerses students in the theory and practice of basic design concepts for the design of interactive products that are functionally, emotionally and aesthetically appealing.
Corporate & IP LawCredits: 2
This course introduces key areas of business law, including common organizational structures such as corporations, LLCs, and nonprofit/low-profit entities. It also covers the roles of founders, directors and shareholders in each structure, as well as the basics of intellectual property and copyright law.t e d
Integrated Launch StudioCredits: 8
Working in teams, students integrate everything they’ve learned in the Prepare and Practice phases of the program to complete a launch project around a connected device or robotics innovation.e
Launch SeminarCredits: 2
This seminar focuses on design and software/hardware industry trends and career outlook. Students develop a personal career vision and plan based on their experience, interests and skills.
What to Expect
Learn how to transform a high-tech idea all the way from a workable prototype to a market-ready product. During the MSTI program, students will take a combination of seminar and studio/lab courses in preparation for the final learning phase – the launch project.
Learn how to analyze a market opportunity and develop a business model in the field of connected devices technology. Complete assignments, write code, and pitch initial business ideas.
Master the tools and processes used by innovators across a variety of relevant, high-impact fields and industries. Iterate in the lab and develop prototypes.
Begin work on the final learning phase – the launch project. In the fourth quarter, students will form small, cross-disciplinary teams to either solve a challenge for a start-up venture or collaborate on projects with GIX’s leading industry and nonprofit partners.
Engage in rapid prototyping and get feedback from target users, mentors, and faculty to refine your ideas. Make the most of our in-house, state-of-the-art fabrication and makerspace, which allows you to build almost anything.
Presentation and Launch
At the end of the program, you and your team will give a final demo and presentation. You’ll also assemble a digital portfolio that will demonstrate the quality and creativity of your work for potential employers.
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Vivian Huang, GIX MSTI graduate
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